Button’s Garden – Video Game Asset Design

Ludum Dare Game Jam #49

Ludum Dare is a worldwide competition to try to make the best game possible in 72 hours. We were provided a theme of ‘Unstable’ at the beginning and had to conceptualise, design and build a playable video game.

I was one half of the art team for this project, and as part of my role I produced various in game assets and designed the menu and in-game UI. Using the game engine Godot I designed and built the basis of the UI after designing it within illustrator/photoshop.

“Deep in the woods, where the moss grows thickest and sun barely reaches the forest floor, there lived two goblins. Button and her wife lead a simple life. Being a humble Mushroom Tender and a Baker, they did not want for much… until the Dark Lord Plonko rose in the west.

His tendril-like influence spread throughout the land. Where once there was peace and simple pleasures, now there was only fear and conflict.

The skills of Button and her wife did not escape the capricious gaze of Plonko. Only having time to grab a few precious keepsakes, they were quickly captured and taken to the Dark Lord’s lair, and forced to grow mushrooms… for evil!”

Play: https://mattheinrich.itch.io/buttons-garden

Game entry: https://ldjam.com/events/ludum-dare/49/buttons-garden

Programming: May Ottway, Kim Bradley

Game Design: Matthew Heinrich, Lilith Hills

Art Design: Zaya, Amy Cotton

Music & Sound Design: Lewis Jacobs

QA: Lilith Hills